Enderverse in 2D (memes, fan art)
For the memes, I will likely discuss modularity, viralness, and the medium as the message. Memes can be split into 2 parts, the base structure/image and the topic/message. Because they are digital and modular, memes have thousands of variations where the message is easily changed but the structure stays the same. Most of the memes I found for the Enderverse use an already-viral structure with an Ender-themed message. This highlights the unpredictably viral nature of this particular digital medium. Some structures stick and some do not. The ones that do stick really stick. I'll probably also talk about how the meme medium is particularly apt for expressing the messages for my subject. The audience and fan base for the Enderverse are very much a part of this digital generation. Although not all of the messages/comments on the memes involve digital or science-fictiony stuff, digital mediums work really well for this audience.For the fan art, I will probably discuss variability, modularity, numerical representation, and the idea of the artist in digital culture. All of the Enderverse fan art is inherently based on something someone else initially created the concept for. Then, a lot of it is based on the movie art and digital representation of the universe. The concept of "artist" is challenged, as it so easily is with digital mediums.
I think you really have a grasp on modularity and numerical representation. At the same time, I am not quite sure I understand how automation fits into video game culture. Then again, I may need to go refresh my memory about that topic, though I was under the impression it had something to do with templates and filters. In minecraft don't you have to build stuff brick by brick? I admit I don't know a lot about minecraft. Maybe you could share with me how the two fit together. Your example could help me better understand how to incorporate automation into my own topic.
ReplyDeleteI'd be happy to explain where I was going with that. It's been a while since I've dipped into the Manovich text, but I'm fairly sure I'm applying it right....
DeleteIn minecraft, you do build things block by block. But unlike legos, Minecraft generally doesn't start out with a blank canvas. The terrain is generated by algorithms, so you start with automated trees, mountains, oceans, etc. And the textures are generally created using templates, filters, all sorts of photoshop stuff. So the algorithms are an example of automation, the textures are automated in their design, and the textures are applied in an automated fashion. No build in Minecraft is truly un-automated because of that. You work around the automated terrain and with the automated textures. (I'm almost wishing I went with Minecraft as my topic right now because I'm realizing how well it fits in with Manovich.)